In general, Epic Online Services has certain Service Usage Limitations to ensure we provide a stable and reliable ecosystem for all users. The next article will focus on Player Data Storage. This can be used to implement cloud saves (even across multiple platforms), for example. Player Data Storage is-as the name suggests-specific to each player and can be both saved and retrieved via APIs from any device where the player is logged in. This is useful when you have configuration data that you’d like to get to players without having to update the game, for example. Title Storage data is saved via the Developer Portal, but can be retrieved via EOS SDK APIs. Title Storage can be used to centrally store data in the cloud that can be accessed by any player. The encryption and decryption is done using an encryption key specified by you, so the files are never readable in the cloud. EncryptionKey and CacheDirectory additions to SDK initializationĮpic Online Services offers two types of encrypted cloud storage for data: Title Storage and Player Data Storage.Setting up files in the Developer Portal.With our Game Services authentication set up in the previous article, we’re ready to start using Title Storage to securely retrieve game-specific data from the cloud.
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