I set Tridef windowed on my Main screen and Oculus Overlay on my VR headset in extended mode. In oculus overlay there is adjustment for Separation/IPD called "XShift". There is also adjustment for Lens Distortion. It may take some tweaking but perhaps that may work for you. Perhaps I can clarify how I used the various converter/mods to get Tridef working. I have found 3 methods to get Tridef to detect The Klub as DX9. Each method can not coexist with the others. Meaning you must uninstall one converter/mod before you try a different one. They are as follows:Ĭonverter v0018: Put the converter files into the "TheKlub17\Binaries" folder and point Tridef to "Play The Klub 17.exe" in the TheKlub17 root folder. In Tridef the game's working directory also needs to be "x:\xxxx\TheKlub17\Binaries" Hook3: "The hook data (d3d8.dll, hook_data, main.fx), as always need place to binaries." After that point Tridef to "" in the "x:\xxxx\TheKlub17\Binaries" folder. Hook4: Install exactly the same as Hook3. I much prefer Hook4 because it can adjust the games native FOV. If you use Tridef to force the games FOV to 110*. That being the ideal FOV for any game in the Rift. The Klub's GUI and mouse will not match up and be almost unusable. If you use the hooks ability to adjust the game native FOV. The GUI and mouse will be aligned and function just fine.
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